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Showing posts from September, 2019

Blog 3-UI Elements

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UI Elements in Borderlands 3 Diegetic Diegetic elements in Borderlands 3 can be seen in the form of the ammo count of some guns. It is in the world and it gives feedback to the character. It also does not hinder gameplay at all. Non-Diegetic    The non-diegetic elements can be seen in the form of pop-ups that tell the user what button to hit for specific actions, such as "hold X" to swap a weapon for the one that is currently equipt. The circle around the button will fill up to complete these actions.    Spatial The spatial elements in Borderlands 3 can be seen in the form of information screens that pop up to help the user. One of the most common screens that the user will see is the information about the stats of a gun when the user is looking at it while it is on the ground. Meta Meta elements can be seen when the user gets low on health and when they go into "fight for your life." When the user's health is low, the screen sta...

UI Design Flow Charts and Wireframes Project

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Flow Chart and Wireframe Project Summary I decided to keep the flow chart and wireframes simple, so the user would not get confused while navigating the screens. The flow chart and wireframe were kept simple to help others understand how to read and follow it, even if they do not know what a flow chart or wireframe is. Flow Chart  This is what my flow chart looks like. It is kept simple and encompasses all of the screens that go into my game. Wireframes These are my wireframes for each screen. The wireframes do not include anything aesthetic design, but show the positions of buttons and images. Images of my screens These are just two of the many menus that came from my flow chart and wireframe. Playable Link https://scottoneil.itch.io/homelanddefender

UI Design Assignment #2

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Flow Diagram and Wireframe Flow Diagram    This is the diagram for my game that I am making in the Game Development class. This flow chart should make the screens flow with ease and make the player feel emersed in the game. Wireframe This is the wireframe for my innovative screen. The screen will have a picture of an NPC in the box with an X through it. This NPC will be depicted here because it will be able to be called into the game to help you. It will act as a companion to help you fight. It will be accessed through the pause menu from the gameplay and can be called in to assist, but it will only be able to help you for a specific period of time and will cost one life to summon.