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Showing posts from November, 2019

LinkedIn: Internship and Entry-Level Job

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LinkedIn: Internship and Entry-Level Job Internship Skills I have: I am able to satisfy the requirements of Experience with a game editor, Technical Artistic Skills, and a Game Design Portfolio. I have experience with a game editor through classes with Professor Heagney and a class with Dr. Hall, and I have also used Unity on my own time. As far as technical artistic skills go, I took two classes with Professor Heagney that achieved these goals, character design, and graphic software packages. These classes worked with photoshop and I have also used photoshop on my own time in high school. Finally, I have a game design portfolio, which was required for one of the classes that I have taken. Skills I need: Game design portfolio. While I do have a game design portfolio, it is not the most extensive and does not contain my best works. I can improve this by adding more of my works and making even more stuff to put into the portfolio. I also need proficiency in object-oriented...

Forum 5: Colors

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Forum 5: Colors Colors I used the Space Invaders Template, so my start screen is based on an old arcade game machine. Based on the readings, I made put light blue in the middle of all of the dark blue because it draws attention to it. I also used the color schemes from the reading to help with the colors that I chose, so that they went together and were appealing to the eye. I also used the shape and size of the arcade-style buttons to have them there, but not be too much of the screen. I tried to keep the font space-themed because the game is based on the Space Invaders Template. 

Feedback

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Feedback User interface elements Diagetic  I added a menu that is in game, like a HUD, that keeps the player in the game when they press ESC to pause the game. Non-Diagetic For non-diagetic I added an ammo count that shows how much ammo is left out of the amount that the player started with. Spatial I added a message in the scene that the character is able to see in the game. Audio I made custom audio for the background music, ambient sounds, actuation buttons for the buttons throughout the game, and all of these provide some sort of feedback. An example of this is the clicking sound for a button when it is pressed. I also added audio feedback in the game for things such as when the tank moves, when the enemies fire their bombs, when the player gets hit, and other actor related sounds. Visual I created visual feedback through things such as ammo count and the player's opacity getting lower and having the tank fade to represent the health o...